Ten years ago, serious games were little more than simulations used to reinforce traditional classroom instruction. The continued failures of the 'edutainment' space was proving unprofitable; floundering due to expensive development tools, the cost of media-based distribution, and the lack of scholarly research on alternative learning styles. But the idea of creating engaging, self-reinforcing, environments to train and educate players was evolving into a movement.
Today, 'gaming' is no longer a dirty word. Designers of interactive media employ the latest entertainment technologies to motivate students and strengthen the learning process. Industries like the medical professional, business intelligence, and military operations are now joined by advertising, marketing, K-12 education and corporate training to bring game elements into real world, non-game events, experiences, and organizational processes.
In this talk we will explore the design and development process as well as, the qualities needed to turn games into great learning tools.
Charles Palmer serves as director of Harrisburg University's Center for Advanced Entertainment & Learning Technologies (CAELT) where he leads new developments in digital storytelling and entertainment technology. A creative educator, administrator, and producer, he previously served as a faculty member at Carnegie Mellon University’s Entertainment Technology Center and Heinz School of Public Policy and Management.
Welcome our new Director of eLearning Special Interest Group, Karen Lubrecht. Karen is former Co-Chair of the eLearning SIG from the Greater Philadelphia chapter.
This meeting is FREE for all chapter members!